Module LaserDetectorUnit

Detect the hit of a laser.

Element class: LaserDetectorUnit

Extends: Element > ElementWithState

Functions

isHit () Checks if any laser is hitting the detector.
getSignalOut (plug) Return the value of a signal in the specified OUT plug of the element.
EVENT_laserHit () Deprecated: Event: A laser has just hit the detector.
EVENT_onHit () Event: Emitted when a laser hit the detector.
EVENT_laserRelease () Deprecated: Event: All lasers have stopped hitting the detector.
EVENT_onLoss () Event: Emitted when all lasers stop hitting the detector.
mockRegisterLaserHit (callback) Mock only, not in-game: Register a handler for the in-game `laserHit()` event.
mockDoLaserHit () Mock only, not in-game: Simulates the laser hitting the detector.
mockRegisterLaserRelease (callback) Mock only, not in-game: Register a handler for the in-game `laserRelease()` event.
mockDoLaserRelease () Mock only, not in-game: Simulates the laser stopping hitting the detector.
mockGetClosure () Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".


Functions

isHit ()
Checks if any laser is hitting the detector.

Returns:

    0/1 1 if a laser is hitting the detector.
getSignalOut (plug)
Return the value of a signal in the specified OUT plug of the element.

Valid plug names are:

  • "out" for the out signal.

Parameters:

  • plug string A valid plug name to query.

Returns:

    0/1 The plug signal state
EVENT_laserHit ()
Deprecated: Event: A laser has just hit the detector.

Note: This is documentation on an event handler, not a callable method.

This event is deprecated: EVENT_onHit should be used instead.

See also:

EVENT_onHit ()
Event: Emitted when a laser hit the detector.

Note: This is documentation on an event handler, not a callable method.

EVENT_laserRelease ()
Deprecated: Event: All lasers have stopped hitting the detector.

Note: This is documentation on an event handler, not a callable method.

This event is deprecated: EVENT_onLoss should be used instead.

See also:

EVENT_onLoss ()
Event: Emitted when all lasers stop hitting the detector.

Note: This is documentation on an event handler, not a callable method.

mockRegisterLaserHit (callback)
Mock only, not in-game: Register a handler for the in-game `laserHit()` event.

Parameters:

  • callback function The function to call when the laser hits.

Returns:

    int The index of the callback.

See also:

mockDoLaserHit ()
Mock only, not in-game: Simulates the laser hitting the detector. Calling this while the detector is already deactivated is invalid and will have no effect.

Note: currently fires three times when a laser activates it. Release does not.

mockRegisterLaserRelease (callback)
Mock only, not in-game: Register a handler for the in-game `laserRelease()` event.

Parameters:

  • callback function The function to call when the lasers stop hitting.

Returns:

    int The index of the callback.

See also:

mockDoLaserRelease ()
Mock only, not in-game: Simulates the laser stopping hitting the detector. Calling this while the detector is already deactivated is invalid and will have no effect.
mockGetClosure ()
Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".

Returns:

    table A table encompasing the api calls of object.

See also:

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