Module PressureTileUnit

Emits a signal when a player walks on the tile.

Element class: PressureTileUnit

Extends: Element > ElementWithState

Functions

isDown () Checks if the pressure is down.
getSignalOut (plug) Return the value of a signal in the specified OUT plug of the element.
EVENT_pressed () Deprecated: Event: Someone stepped on the tile.
EVENT_onPressed () Event: Emitted when the pressure tile is pressed.
EVENT_released () Deprecated: Event: Someone left the tile.
EVENT_onReleased () Event: Emitted when the pressure tile is released.
mockRegisterPressed (callback) Mock only, not in-game: Register a handler for the in-game `pressed()` event.
mockDoPressed () Mock only, not in-game: Simulates the user stepping on the tile.
mockRegisterReleased (callback) Mock only, not in-game: Register a handler for the in-game `released()` event.
mockDoReleased () Mock only, not in-game: Simulates the user stepping off the tile.
mockGetClosure () Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".


Functions

isDown ()
Checks if the pressure is down.

Returns:

    0/1 1 when the tile is down, 0 otherwise.
getSignalOut (plug)
Return the value of a signal in the specified OUT plug of the element.

Valid plug names are:

  • "out" for the out signal.

Parameters:

  • plug string A valid plug name to query.

Returns:

    0/1 The plug signal state
EVENT_pressed ()
Deprecated: Event: Someone stepped on the tile.

Note: This is documentation on an event handler, not a callable method.

This event is deprecated: EVENT_onPressed should be used instead.

See also:

EVENT_onPressed ()
Event: Emitted when the pressure tile is pressed.

Note: This is documentation on an event handler, not a callable method.

EVENT_released ()
Deprecated: Event: Someone left the tile.

Note: This is documentation on an event handler, not a callable method.

This event is deprecated: EVENT_onReleased should be used instead.

See also:

EVENT_onReleased ()
Event: Emitted when the pressure tile is released.

Note: This is documentation on an event handler, not a callable method.

mockRegisterPressed (callback)
Mock only, not in-game: Register a handler for the in-game `pressed()` event.

Parameters:

  • callback function The function to call when the tile is pressed.

Returns:

    int The index of the callback.

See also:

mockDoPressed ()
Mock only, not in-game: Simulates the user stepping on the tile. Calling this while the tile is already deactivated is invalid and will have no effect.

Note: The state updates to true before the event handlers are called.

mockRegisterReleased (callback)
Mock only, not in-game: Register a handler for the in-game `released()` event.

Parameters:

  • callback function The function to call when the tile is released.

Returns:

    int The index of the callback.

See also:

mockDoReleased ()
Mock only, not in-game: Simulates the user stepping off the tile. Calling this while the tile is already deactivated is invalid and will have no effect.

Note: The state updates to false before the event handlers are called.

mockGetClosure ()
Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".

Returns:

    table A table encompasing the api calls of object.

See also:

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