Module library

Contains a list of useful math and helper methods that would be slow to implement in Lua, and which are given here as fast C++ implementation.

Functions

systemResolution3 (vec_c1, vec_c2, vec_c3, vec_c0) Solve the 3D linear system M*x=c0 where M is defined by its colum vectors c1,c2,c3.
systemResolution2 (vec_c1, vec_c2, vec_c0) Solve the 2D linear system M*x=c0 where M is defined by its colum vectors c1,c2.
getPointOnScreen (worldPos) Returns the position of the given point in world coordinates system, on the game screen.
load () Unknown use.


Functions

systemResolution3 (vec_c1, vec_c2, vec_c3, vec_c0)
Solve the 3D linear system M*x=c0 where M is defined by its colum vectors c1,c2,c3.

Parameters:

  • vec_c1 vec3 The first column of the matrix M.
  • vec_c2 vec3 The second column of the matrix M.
  • vec_c3 vec3 The third column of the matrix M.
  • vec_c0 vec3 The target column of the matrix M.

Returns:

    vec3 The vec3 solution of the above system.
systemResolution2 (vec_c1, vec_c2, vec_c0)
Solve the 2D linear system M*x=c0 where M is defined by its colum vectors c1,c2.

Parameters:

  • vec_c1 vec3 The first column of the matrix M.
  • vec_c2 vec3 The second column of the matrix M.
  • vec_c0 vec3 The target column of the matrix M.

Returns:

    vec2 The vec2 solution of the above system.
getPointOnScreen (worldPos)
Returns the position of the given point in world coordinates system, on the game screen.

Parameters:

  • worldPos vec3 The world position of the point.

Returns:

    vec3 The position in percentage (between 0 and 1) of the screen resolution as vec3 with {x, y, depth}.
load ()
Unknown use.
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