Module PressureTileUnit
Emits a signal when a player walks on the tile.
Element class: PressureTileUnit
Extends: Element > ElementWithState
Functions
isDown () | Checks if the pressure is down. |
getSignalOut (plug) | Return the value of a signal in the specified OUT plug of the element. |
EVENT_pressed () | Deprecated: Event: Someone stepped on the tile. |
EVENT_onPressed () | Event: Emitted when the pressure tile is pressed. |
EVENT_released () | Deprecated: Event: Someone left the tile. |
EVENT_onReleased () | Event: Emitted when the pressure tile is released. |
Functions
- isDown ()
-
Checks if the pressure is down.
Returns:
-
0/1
1 when the tile is down, 0 otherwise.
- getSignalOut (plug)
-
Return the value of a signal in the specified OUT plug of the element.
Valid plug names are:
- "out" for the out signal.
Parameters:
- plug string A valid plug name to query.
Returns:
-
0/1
The plug signal state
- EVENT_pressed ()
-
Deprecated: Event: Someone stepped on the tile.
Note: This is documentation on an event handler, not a callable method.
This event is deprecated: EVENT_onPressed should be used instead.
See also:
- EVENT_onPressed ()
-
Event: Emitted when the pressure tile is pressed.
Note: This is documentation on an event handler, not a callable method.
- EVENT_released ()
-
Deprecated: Event: Someone left the tile.
Note: This is documentation on an event handler, not a callable method.
This event is deprecated: EVENT_onReleased should be used instead.
See also:
- EVENT_onReleased ()
-
Event: Emitted when the pressure tile is released.
Note: This is documentation on an event handler, not a callable method.