Module ForceFieldUnit

A force field to create an uncrossable energy barrier.

Element class: ForceFieldUnit

Extends: Element > ElementWithState > ElementWithToggle

Functions

deploy () Deploys the forcefield.
retract () Retracts the forcefield.
isDeployed () Checks if the forcefield is deployed.
setSignalIn (plug, state) Set the value of a signal in the specified IN plug of the element.
getSignalIn (plug) Return the value of a signal in the specified IN plug of the element.
mockGetClosure () Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".


Functions

deploy ()
Deploys the forcefield.
retract ()
Retracts the forcefield.
isDeployed ()
Checks if the forcefield is deployed.

Returns:

    0/1 1 if the forcefield is deployed.
setSignalIn (plug, state)
Set the value of a signal in the specified IN plug of the element.

Valid plug names are:

  • "in" for the in signal (only appears to cause the element to refresh state to match actual input signal when it doesn't already).

Parameters:

  • plug string A valid plug name to set.
  • state 0/1 The plug signal state
getSignalIn (plug)
Return the value of a signal in the specified IN plug of the element.

Valid plug names are:

  • "in" for the in signal (seems to have no actual effect when modified this way).

Parameters:

  • plug string A valid plug name to query.

Returns:

    0/1 The plug signal state
mockGetClosure ()
Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".

Returns:

    table A table encompasing the api calls of object.

See also:

generated by LDoc 1.4.6 Last updated 2022-12-01 00:35:59