Module TransponderUnit
Broadcasts data to radars, that can access more information if their transponder tags are matching.
Element class: CombatDefense
Extends: Element > ElementWithState > ElementWithToggle
Functions
activate () | Activate the transponder. |
deactivate () | Deactivate the transponder. |
isActive () | Checks if the transponder is active. |
setTags (tags) | Set the tags list with up to 8 entries. |
getTags (tags) | Returns the tag list. |
setSignalIn (plug, state) | Set the value of a signal in the specified IN plug of the element. |
getSignalIn (plug) | Return the value of a signal in the specified IN plug of the element. |
EVENT_toggled (active) | Deprecated: Event: Emitted when the transponder is started or stopped. |
EVENT_onToggled (active) | Event: Emitted when the transponder is started or stopped. |
mockRegisterToggled (callback, active) | Mock only, not in-game: Register a handler for the in-game `toggled(active)` event. |
mockDoToggled (active) | Mock only, not in-game: Simulates the transponder changing state. |
mockGetClosure () | Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":". |
Functions
- activate ()
- Activate the transponder.
- deactivate ()
- Deactivate the transponder.
- isActive ()
-
Checks if the transponder is active.
Returns:
-
0/1
1 if the transponder is active, 0 otherwise.
- setTags (tags)
-
Set the tags list with up to 8 entries. Returns 1 if the application was successful, 0 if the tag format is invalid.
Note: It can take half a second or more for an update to apply. Also, providing too many tags truncates the list instead of returning 0, but spaces in tags aren't allowed.
Parameters:
- tags list List of up to 8 transponder tag strings.
Returns:
-
0/1
1 if transponder tags were set, 0 if an error occurred.
- getTags (tags)
-
Returns the tag list.
Parameters:
- tags
Returns:
-
list
List of up to 8 transponder tag strings.
- setSignalIn (plug, state)
-
Set the value of a signal in the specified IN plug of the element.
Valid plug names are:
- "in" for the in signal (seems to have no actual effect when modified this way).
Parameters:
- plug string A valid plug name to set.
- state 0/1 The plug signal state
- getSignalIn (plug)
-
Return the value of a signal in the specified IN plug of the element.
Valid plug names are:
- "in" for the in signal.
Parameters:
- plug string A valid plug name to query.
Returns:
-
0/1
The plug signal state
- EVENT_toggled (active)
-
Deprecated: Event: Emitted when the transponder is started or stopped.
Note: This is documentation on an event handler, not a callable method.
This event is deprecated: EVENT_onToggled should be used instead.
Parameters:
- active 0/1 1 if the element was activated, 0 otherwise.
See also:
- EVENT_onToggled (active)
-
Event: Emitted when the transponder is started or stopped.
Note: This is documentation on an event handler, not a callable method.
Parameters:
- active 0/1 1 if the element was activated, 0 otherwise.
- mockRegisterToggled (callback, active)
-
Mock only, not in-game: Register a handler for the in-game `toggled(active)` event.
Parameters:
- callback function The function to call when the shield state changes.
- active string The state to filter for or "*" for all.
Returns:
-
int
The index of the callback.
See also:
- mockDoToggled (active)
-
Mock only, not in-game: Simulates the transponder changing state.
Note: The state updates after the event handlers are called.
Parameters:
- active 0/1 The new state, 0 for off, 1 for on.
- mockGetClosure ()
-
Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".
Returns:
-
table
A table encompasing the api calls of object.
See also: