Module PressureTileUnit
Emits a signal when a player walks on the tile.
Element class: PressureTileUnit
Extends: Element > ElementWithState
Functions
isDown () | Checks if the pressure is down. |
getSignalOut (plug) | Return the value of a signal in the specified OUT plug of the element. |
EVENT_pressed () | Deprecated: Event: Someone stepped on the tile. |
EVENT_onPressed () | Event: Emitted when the pressure tile is pressed. |
EVENT_released () | Deprecated: Event: Someone left the tile. |
EVENT_onReleased () | Event: Emitted when the pressure tile is released. |
mockRegisterPressed (callback) | Mock only, not in-game: Register a handler for the in-game `pressed()` event. |
mockDoPressed () | Mock only, not in-game: Simulates the user stepping on the tile. |
mockRegisterReleased (callback) | Mock only, not in-game: Register a handler for the in-game `released()` event. |
mockDoReleased () | Mock only, not in-game: Simulates the user stepping off the tile. |
mockGetClosure () | Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":". |
Functions
- isDown ()
-
Checks if the pressure is down.
Returns:
-
0/1
1 when the tile is down, 0 otherwise.
- getSignalOut (plug)
-
Return the value of a signal in the specified OUT plug of the element.
Valid plug names are:
- "out" for the out signal.
Parameters:
- plug string A valid plug name to query.
Returns:
-
0/1
The plug signal state
- EVENT_pressed ()
-
Deprecated: Event: Someone stepped on the tile.
Note: This is documentation on an event handler, not a callable method.
This event is deprecated: EVENT_onPressed should be used instead.
See also:
- EVENT_onPressed ()
-
Event: Emitted when the pressure tile is pressed.
Note: This is documentation on an event handler, not a callable method.
- EVENT_released ()
-
Deprecated: Event: Someone left the tile.
Note: This is documentation on an event handler, not a callable method.
This event is deprecated: EVENT_onReleased should be used instead.
See also:
- EVENT_onReleased ()
-
Event: Emitted when the pressure tile is released.
Note: This is documentation on an event handler, not a callable method.
- mockRegisterPressed (callback)
-
Mock only, not in-game: Register a handler for the in-game `pressed()` event.
Parameters:
- callback function The function to call when the tile is pressed.
Returns:
-
int
The index of the callback.
See also:
- mockDoPressed ()
-
Mock only, not in-game: Simulates the user stepping on the tile. Calling this while the tile is already deactivated
is invalid and will have no effect.
Note: The state updates to true before the event handlers are called.
- mockRegisterReleased (callback)
-
Mock only, not in-game: Register a handler for the in-game `released()` event.
Parameters:
- callback function The function to call when the tile is released.
Returns:
-
int
The index of the callback.
See also:
- mockDoReleased ()
-
Mock only, not in-game: Simulates the user stepping off the tile. Calling this while the tile is already deactivated
is invalid and will have no effect.
Note: The state updates to false before the event handlers are called.
- mockGetClosure ()
-
Mock only, not in-game: Bundles the object into a closure so functions can be called with "." instead of ":".
Returns:
-
table
A table encompasing the api calls of object.
See also: